I have nearly
finished Herbil's model, just perfecting the inside of his mouth
and tongue. As well, I have played around with quick fur textures and a
very simple jump animation. Sean played around with different material settings
and attempted a looping run animation which we hope to have polished and ready
to present as part of our prototype later today.
Development blog from a team of students working on a 3D Animated Short.
Friday, 8 February 2013
Pre-Prototype Update #1
Recently we put our first model to the test! Sean added a basic
rig to Herbil and then we went to practicing animation. We had a lot of fun
when it came to this, making Herbil move in funny poses and added silly
materials onto him. It was a great way to explore the different animation
elements of Maya without the pressure of making it completely perfect for our
final product. The only difference between the final model and the one you see
below is that the final will have an interior to go with the mouth, more
detailed features, and added textures.
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