I started off by adding more instances of dirt particles, and creating a new rock/dirt texture for them. I then went in and spent a lot of time tweaking the amount of particles, the area of effect, and colors and transparencies so that everything would act the way we want it to.
Then I moved onto the ground. If a tree is being ripped from the Earth, you would expect the ground to be pulled up with the tree, so I create an additional plane just underneath the ground. I shattered it to create broken pieces, and then animated the pieces to rotate towards the tree and pull upwards out of the ground as the tree lifts.
Through a combination of the two, the scenes have gained a lot of value, showing the strength of Behemoth as he rips out the tree from the ground.
Here is a before and after comparison to get an idea of what was created today.
Before- a flat shot, showing the roots pulling out |
After - dust, debris, ground breaks round out the shot |
No comments:
Post a Comment