Monday 21 January 2013

Maya Practice #1

In preparation for the hard work ahead, the team decided to take the weekend to individually work through various online tutorials to hone our skills. It's very unlikely that any of the assets worked on will be used; the goal of the sessions was practice, not productivity.

Tree Concept (produced by Sean S. LeBlanc)
My personal objective for the first practice session was to create a model resembling this hastily drawn tree concept. Of course, before any real work could be done, the basics had to be covered. Maya's interface can be quite daunting, but after a couple of hours of walking through the various tools and concepts, I felt ready to start modelling.

Rather than follow any predefined workflows for this model, I decided that it would be a good idea to try and develop an intuition for this sort of thing, and improvised the process as much as possible, only relying on tutorials when I stumbled upon mechanical issues. Some fairly large errors were made, and the end result wasn't quite as complete or polished as I would have liked, but I learned a lot from the process. Subsequent attempts are expected to go more smoothly (and involve a bit more forethought).
Failed Tree Model (produced by Sean S. LeBlanc)

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