Friday 8 February 2013

Pre-Prototype Update #1

Recently we put our first model to the test! Sean added a basic rig to Herbil and then we went to practicing animation. We had a lot of fun when it came to this, making Herbil move in funny poses and added silly materials onto him. It was a great way to explore the different animation elements of Maya without the pressure of making it completely perfect for our final product. The only difference between the final model and the one you see below is that the final will have an interior to go with the mouth, more detailed features, and added textures.

I have nearly finished Herbil's model, just perfecting the inside of his mouth and tongue. As well, I have played around with quick fur textures and a very simple jump animation. Sean played around with different material settings and attempted a looping run animation which we hope to have polished and ready to present as part of our prototype later today.








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